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The Software Industry is focusing its efforts on age groups which involve childhood education, leveraging the multimedia capabilities of current technology. However, these technological qualities are not enough. In order to create quality software with education objectives, it has to adjust to specific characteristics of the final user.  Hence, with the purpose of finding these specific characteristics, different educative tools for children in early childhood were explored through a quasi-experimental study. Based on these results some guidelines were generated for the development process of educative interactive tools for psychomotor development of children between 3 and 5 years old, which where validated through an experimental prototype called “Playing whilst taking my first steps”. The products of this research are intended to provide best practices for software developers who target those types of users, and to  present a potential tool for pedagogic support in stimulation process for psychomotor development.

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Ruiz A, Cortés AD, Gómez JI. Guidelines for the development of educational interactive tools for early psychomotor stimulation in children ages 3 to 5 years old, through an experimental prototype. inycomp [Internet]. 2014 Jun. 30 [cited 2024 Nov. 5];16(1):283-9. Available from: https://revistaingenieria.univalle.edu.co/index.php/ingenieria_y_competitividad/article/view/3732