Basic programming structure using a microcontroller system: Ping-Pong game
Main Article Content
In this paper is presented the design and implementation of a ping-pong game on a 7x5 LED matrix based on a microcontroller system. Its implementation involves all processes in typical software development logic, which makes this application to be considered as a pedagogical tool for teaching basic programming content. The design from the perspective of engineering is presented, furthermore is detailed the diagram of the different stages of the system and the structure of the algorithm implemented in the microcontroller. The application allows increase the complexity of programming in so far that increase the conditions and restrictions of operation, generating greater capacity for analysis and alternative solutions.
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