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In  this  paper  is  presented  the  design  and  implementation  of  a  ping-pong  game  on  a  7x5  LED  matrix  based  on  a  microcontroller  system.  Its  implementation  involves  all  processes  in  typical  software  development  logic,  which  makes this application to be considered as a pedagogical tool for teaching basic programming content. The design from the perspective of engineering is presented, furthermore is detailed the diagram of the different stages of the system and the structure of the algorithm implemented in the microcontroller. The application allows increase the complexity of programming in so far that increase the conditions and restrictions of operation, generating greater capacity for analysis and alternative solutions.

1.
Restrepo-Alvarez AF, Navas DF. Basic programming structure using a microcontroller system: Ping-Pong game. inycomp [Internet]. 2014 Dec. 27 [cited 2024 Nov. 5];16(2):35-44. Available from: https://revistaingenieria.univalle.edu.co/index.php/ingenieria_y_competitividad/article/view/3681